No, video games are not to blame for violence

Sometimes I would like to slap my fellow Conservatives for trying to say video games cause criminality. Frankly, tens of millions of people, of many ages play violent video games and never harm a fly, so please, stop! Scott Greer at The Daily Caller has a nice piece that sums up my feelings

Video games have been blamed for mass shootings ever since Columbine, and many conservatives have argued they need to be further restricted or flat-out banned in the wake of the Parkland shooting.

We put our kids at too much of a risk by allowing games like Call of Duty and Grand Theft Auto to exist, so the argument goes.

But there are already restrictions in place to keep kids from buying graphic violent. In order to purchase a game rated Mature, you have to be at least 18. It’s not like 10-year-old can just walk out of a store with the game that allows them to chainsaw innocent civilians.

So the next step would be to ban the games, which is incredibly dumb. The majority of American households include a frequent gamer and the average age of male gamers is 35. For women it’s 44.

The vast majority of people playing these games are not troubled teens but adults.

Arguing that the few bad apples justify getting rid of violent video games is a similar argument to the one gun control proponents make. Because a few crazy people — who usually are precluded from owning firearms by law, but the system fails to ensure that — may use guns to murder, we must take guns from the 99.999999 percent of law-abiding gun owners.

That’s the exact same argument conservatives make when they want to ban violent video games. Just because teens might be negatively influenced by video games, we have to make sure 30-year-olds can’t play Wolfenstein.

Bravo! Go read it all

4 thoughts on “No, video games are not to blame for violence”

  1. I don’t think anyone buys the strawman argument that video games “cause” violence. They just contribute to the mental instability of young obsessive-compulsive gamers. Just as violent movies and other media contribute to unstable personalities. It’s another factor to evaluate when diagnosing the potential for violence.

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